Monday, May 16, 2005
Monday, May 09, 2005
Final Project - EvaluART: Birth
EvaluART is a personality who brings awareness to the society to view and evaluate art by its essence, past its commercial and social value.
Initial presentation:
a.parsons.edu/~mzacharia/Interactivity05/Final/evaluart1.htm
Initial presentation:
a.parsons.edu/~mzacharia/Interactivity05/Final/evaluart1.htm
Final Project - Phase II: Art Evaluation
The beauty of Art is always a human subjective matter to generalize, but the commercial value of it should not be embedded inside the main art principals, which people use to evaluate the quality.
to read my initial concept on this second phase project visit:
a.parsons.edu/~mzacharia/Interactivity05/Final/ArtEvaluation.html
to read my initial concept on this second phase project visit:
a.parsons.edu/~mzacharia/Interactivity05/Final/ArtEvaluation.html
Final Project - Research II
Newsgrist
to view the articles visit:
a.parsons.edu/~mzacharia/Interactivity05/Final/researchArticle.html
to view the articles visit:
a.parsons.edu/~mzacharia/Interactivity05/Final/researchArticle.html
Final Project - Research I
Research Final Project
Matthew Gansallo was the commissioner of the Harwood@Mongrel and Simon Patterson works for the Tate's website. He was interviewed by Sarah Cook, by telephone between Lagos and Newcastle, December 18, 2000.
In the case of new media there is a communication rhetoric and theory that isn't confined in a space; the phenomenon of the Internet is in its audience, the millions of people. Where does the art begin and where does it end? And how does it need the museum? And what are the differences between the three strands: webdesign, web art, and art on the web?
MG: I gathered a few advisors: [independent curators] Matthew Fuller and Lisa Haskel, etc. And while I was aware that this was at a time when one should look around and explore a bit more, I also thought that too many cooks might just spoil the broth, so I concentrated on what I want to do - identifying the middle ground. I spoke a lot with Lisa and Matthew about their ideas. And with Tom Bets - a brilliant young man on the Tate staff - he's web editor, now working with webcasting curator, Honor Harger. Lisa drew up a list of artists we could approach, who started by using new media and whose works had been informed by the Internet when they began to practice.
Christiane Paul is Adjunct Curator of New Media Arts at the Whitney Museum of American Art, New York. She was interviewed by Sarah Cook, at the museum, during her exhibition Data Dynamics, on March 28, 2001
Christiane Paul: My original background is in American literature. I did a lot of work on poststructuralism, and when hypertext began to catch on in the late 80s, early 90s, it seemed to literalise many of the theories of poststructuralism, so I started working with hypertext software, Storyspace in particular. I published a hypertext on T.S. Eliot's Wasteland - a guide to the poem. Hypertext was my entry point into new media and when the Internet came about, I was already deeply immersed in the background theory of this practice. I founded a magazine on new media arts called Intelligent Agent in 1995 and have been chronicling this type of art for a number of years.
SC: And your beginnings as a curator? Was it a turn from an interest in hyperspace on the academic side and from publishing to organising exhibitions in hyperspace?
CP: I don't think it is such a big step. Putting together an issue of a magazine - in terms of selecting the art and contextualising it - is very much like curating a show or creating a website. Just the physical component of the installation is missing. I never felt it was a big step and I had been consulting people for quite some time - mostly curators at institutions who wanted to get into this field but didn't have any idea of where to start.
Matthew Gansallo was the commissioner of the Harwood@Mongrel and Simon Patterson works for the Tate's website. He was interviewed by Sarah Cook, by telephone between Lagos and Newcastle, December 18, 2000.
In the case of new media there is a communication rhetoric and theory that isn't confined in a space; the phenomenon of the Internet is in its audience, the millions of people. Where does the art begin and where does it end? And how does it need the museum? And what are the differences between the three strands: webdesign, web art, and art on the web?
MG: I gathered a few advisors: [independent curators] Matthew Fuller and Lisa Haskel, etc. And while I was aware that this was at a time when one should look around and explore a bit more, I also thought that too many cooks might just spoil the broth, so I concentrated on what I want to do - identifying the middle ground. I spoke a lot with Lisa and Matthew about their ideas. And with Tom Bets - a brilliant young man on the Tate staff - he's web editor, now working with webcasting curator, Honor Harger. Lisa drew up a list of artists we could approach, who started by using new media and whose works had been informed by the Internet when they began to practice.
Christiane Paul is Adjunct Curator of New Media Arts at the Whitney Museum of American Art, New York. She was interviewed by Sarah Cook, at the museum, during her exhibition Data Dynamics, on March 28, 2001
Christiane Paul: My original background is in American literature. I did a lot of work on poststructuralism, and when hypertext began to catch on in the late 80s, early 90s, it seemed to literalise many of the theories of poststructuralism, so I started working with hypertext software, Storyspace in particular. I published a hypertext on T.S. Eliot's Wasteland - a guide to the poem. Hypertext was my entry point into new media and when the Internet came about, I was already deeply immersed in the background theory of this practice. I founded a magazine on new media arts called Intelligent Agent in 1995 and have been chronicling this type of art for a number of years.
SC: And your beginnings as a curator? Was it a turn from an interest in hyperspace on the academic side and from publishing to organising exhibitions in hyperspace?
CP: I don't think it is such a big step. Putting together an issue of a magazine - in terms of selecting the art and contextualising it - is very much like curating a show or creating a website. Just the physical component of the installation is missing. I never felt it was a big step and I had been consulting people for quite some time - mostly curators at institutions who wanted to get into this field but didn't have any idea of where to start.
Friday, March 04, 2005
Monday, February 28, 2005
Technology Research

Organic LED - research presentation
to view the presentation visit:
a.parsons.edu/~mzacharia/Interactivity05/Locale/localePrototype.htm
Project - Locale Idea #2 Reflex test - Final

Reflex - Test
Project Locale - Interactivity
February 2005 - Union Square Subway Station
to view the presentation visit:
a.parsons.edu/~mzacharia/Interactivity05/Locale/localePrototype.htm
Readings - Week 5
Peter Van Dijck, “Audience Research” from Information Architecture for Designers
Don & Petrick “User Requirements” from Design Research, pgs 70-80
Brenda Laurel, Design Research, pgs 49-54
I think it is really an advantage for me to read all these three readings recently, because I happen to be in the audience and traffic team in my Print magazine - collaboration studio this semester and I found many useful information to do audience research from the readings. Thanks Scott!
I completely agree to Don & Petrik saying “Gathering user information is a highly collaborative process among the designers and the rest of the product development team..” . Many times we think that that process should be done by the marketing people, and doesn’t need to involve the designers. The truth is, designers should be hired as the ‘creative brain’ in any problem-solving situation. On the other hand designers should also be active in giving their thoughts in this early stage on a product development, not just to participate in making the product look beautiful.
Designers are also required to be able integrate themselves with the Marketing team so that they can get involve inside the marketing territory without stepping on their toes. Ultimately the team should come up with the same thing; to understand their target audience so that they can develop a great and working product.
I agree that Van Dijck put the longest section of his book on research. We always think that by doing a research on a project, it will add the complication and time spent to complete the project. But, actually the research will make the process easier and help us to make informed decisions. Moreover, since research has made our work easier, it will also cut the time we need to find those decisions and all the cost that we need to do our trial and error process.
However, the research is meant for us to understand our audience, not more and not to let the audience decide what’s going to happen in our design.
I like the sorting card idea for our analysis of the research. I think we have been pursued to do a similar method in class also for our projects. We need to question ourselves hard about what we are trying to accomplished in our projects and why do we are so curious about the answer.
Finally, I think these three readings on research really help myself in putting together my thoughts in starting my final project proposal. Especially on telling me the best way to do the research for my upcoming projects.
Don & Petrick “User Requirements” from Design Research, pgs 70-80
Brenda Laurel, Design Research, pgs 49-54
I think it is really an advantage for me to read all these three readings recently, because I happen to be in the audience and traffic team in my Print magazine - collaboration studio this semester and I found many useful information to do audience research from the readings. Thanks Scott!
I completely agree to Don & Petrik saying “Gathering user information is a highly collaborative process among the designers and the rest of the product development team..” . Many times we think that that process should be done by the marketing people, and doesn’t need to involve the designers. The truth is, designers should be hired as the ‘creative brain’ in any problem-solving situation. On the other hand designers should also be active in giving their thoughts in this early stage on a product development, not just to participate in making the product look beautiful.
Designers are also required to be able integrate themselves with the Marketing team so that they can get involve inside the marketing territory without stepping on their toes. Ultimately the team should come up with the same thing; to understand their target audience so that they can develop a great and working product.
I agree that Van Dijck put the longest section of his book on research. We always think that by doing a research on a project, it will add the complication and time spent to complete the project. But, actually the research will make the process easier and help us to make informed decisions. Moreover, since research has made our work easier, it will also cut the time we need to find those decisions and all the cost that we need to do our trial and error process.
However, the research is meant for us to understand our audience, not more and not to let the audience decide what’s going to happen in our design.
I like the sorting card idea for our analysis of the research. I think we have been pursued to do a similar method in class also for our projects. We need to question ourselves hard about what we are trying to accomplished in our projects and why do we are so curious about the answer.
Finally, I think these three readings on research really help myself in putting together my thoughts in starting my final project proposal. Especially on telling me the best way to do the research for my upcoming projects.
Sunday, February 13, 2005
Project - Locale Idea #2 Reflex test
After considering the risk of people slipping and fall at the station and time that I 'd need to order the bubble guns before I can proceed the project I think i should call it off.
I just got another idea and this one is
very simple and maybe even make more sense and I will have more
reference in selling it to you. I look back to our monitoring result
and found another thing that interests me. I learnt that the people
who just walk pass by those musician might be in a rush or they're
just being in their own world thinking of something else while they
walk (I do that too) and they only care about which platform / exit
they need to go to.
So I am interested to know why some people have
more reflex than others also why some just able to shut down
everyhting else around it and keep walking. So If that is true, I want
to find out how much time we need to get people's attention / reaction
of the same thing. I plan to follow them from behind one by one
closely wherever they go in teh station until they notice my presence
and time it. And if they're being posive with what I did I'll talk to
them and ask them what made them finally notice me after that period
of time. ( can be very short / long).
I just got another idea and this one is
very simple and maybe even make more sense and I will have more
reference in selling it to you. I look back to our monitoring result
and found another thing that interests me. I learnt that the people
who just walk pass by those musician might be in a rush or they're
just being in their own world thinking of something else while they
walk (I do that too) and they only care about which platform / exit
they need to go to.
So I am interested to know why some people have
more reflex than others also why some just able to shut down
everyhting else around it and keep walking. So If that is true, I want
to find out how much time we need to get people's attention / reaction
of the same thing. I plan to follow them from behind one by one
closely wherever they go in teh station until they notice my presence
and time it. And if they're being posive with what I did I'll talk to
them and ask them what made them finally notice me after that period
of time. ( can be very short / long).
Wednesday, February 09, 2005
Project - Locale cont..
I like the way the musicians at union square station fill in the atmosphere around the station. They stir the emotion of the people with their music, most can make people happy but some are depressing and often disturbing. I found something interesting with the fact that just by walking by those musician people subconsciously let themselves effected emotionally and the subconscious reaction of the people is a form of interaction.
I was thinking of doing something that instantly effect the people. Near where the musician plays there is a narrow walkway that is probably 5 meters long. I was thinking wouldn't it be fun to let the people run through some kind of a different media than air and let them react to it. So I thought about spraying bubbles with bubble guns along that narrow walkway. I know that we're not suppose to place anyhing permanent in the station so my idea is to have a few people holding the bubble guns standing along the walkway and turn the walkway into a bubble tunnel on rush hour. I think the tunnel will be very experimentally exciting. :)
I also think it would be better if they all wear the same color and hold a board or something that will cover themselves with holes just for the bubble guns. So in a glance it would be like a mini coreography performance.
So with this project I would expect different reaction form the people, some might go "ooo... " and dance along with the bubbles but I'm also aware that some might punch us in the face but, it would be a good experience for me.
I was thinking of doing something that instantly effect the people. Near where the musician plays there is a narrow walkway that is probably 5 meters long. I was thinking wouldn't it be fun to let the people run through some kind of a different media than air and let them react to it. So I thought about spraying bubbles with bubble guns along that narrow walkway. I know that we're not suppose to place anyhing permanent in the station so my idea is to have a few people holding the bubble guns standing along the walkway and turn the walkway into a bubble tunnel on rush hour. I think the tunnel will be very experimentally exciting. :)
I also think it would be better if they all wear the same color and hold a board or something that will cover themselves with holes just for the bubble guns. So in a glance it would be like a mini coreography performance.
So with this project I would expect different reaction form the people, some might go "ooo... " and dance along with the bubbles but I'm also aware that some might punch us in the face but, it would be a good experience for me.
Sunday, February 06, 2005
Project - Locale
At this project I teamed up with a few other people in class in choosing a location that we want to work on. Our team were Joe, Sun, Ploy and me. So we chose Union square station because it seemed to be an easy place for all of us to monitor. After we monitored the place over 36 hours we understood a little bit more about the dynamic of people who transit over that station and the interaction that was generated by the people and the local musicians that play in the station.
After doing all the research we all came up with different ideas of the things we can do to create more interaction inside the station. Unfortunately we all have come up with different ideas so we decided to do our individual projects in that place.
I have been thinking about how to involve the people / audience at the station to generate a significant prove of interaction. So I was inspired by the writing of Allan Kaprow, “Happenings” that we read recently. It says that the artwork created in the 'Happenings' will be unique and cannot be repeated over time. Also about many way to make the audience as part of the performance.
The interaction must be simple enough to get the outcome in a week, and we need to think through about the fact that people might less or over participate in our project that then make the outcome unsuccessful.
After doing all the research we all came up with different ideas of the things we can do to create more interaction inside the station. Unfortunately we all have come up with different ideas so we decided to do our individual projects in that place.
I have been thinking about how to involve the people / audience at the station to generate a significant prove of interaction. So I was inspired by the writing of Allan Kaprow, “Happenings” that we read recently. It says that the artwork created in the 'Happenings' will be unique and cannot be repeated over time. Also about many way to make the audience as part of the performance.
The interaction must be simple enough to get the outcome in a week, and we need to think through about the fact that people might less or over participate in our project that then make the outcome unsuccessful.





